Tuesday, February 19, 2008

Composable info unit composition, message from doctor Mud needs a response

I saw that comment, doctor Mud :] (Vincenzo) and that's the most interesting issue about phase 2 of info processing. Let's assume it is feasible to abstract virtual device alias, and to let them produce generalized information units. Then, let's consider this type of DTO, where info piece of infos move through the pattern of INFO THREE STATES. To solve this very "delicious" problem, I'd like to suggest a new approach in designing software, this is a game, so it is possible to say silly things. This approach is based on the idea that every software design problem and every sofware entity partecipating a component model, can be seen as a physical virtualized world, where it is possible, for software agent and software design problems, to apply physical laws and a 3D spatial model. I hope this will make eaiser to view the entities and the problems, for software. In our case: let's immagine the information unit as spheres, floating in a 3D space, where a sort of Coulomb law is valid for these "balls". I want to suggest not to proceed with a statinc rule based linking approach. Let' suppose these balls are able to manifest spontaneous attaction, according to their intrinsic nature. Nature defined by the information features itself. It is like to have some magnets with more than the usual two poles, in a gel. Is it possible to imagine a law that define spontaneous chaining by these information units ? Doctor Mud ? Do you know that strange vegetable that produce green balls with small hooks ? Look here to the Bardana plant.

As I hate cold numbers, let's proceed with a pure qualitative approach, and let's extract the number at the end, from the running prototype, just to evaluate the prototype success and quality.


Vincenzo said...

I believe you are mixing simple geometric features and physical laws (which btw are a human limited view on the actual laws of nature) with more complex coupling behaviour. Let's put the problem under a Darwinian context: two individuals, once overcome the problems related to communication (which we need to cope with yet ;) ) will couple and continue to do it (a part from pleasure) because they generate something stronger and able to survive.
Can we assume that in the beehive the only bees that will link will be the ones that (some generations after) lead to a better situation (the meaning of which is, again, yet to be defined).
If we try to apply genetic laws (i.e. genetic optimization algorithms) to a beehive of virtual devices we can isolate the chains that are more useful and create a sort of dynamic affinity between individuals.

Vincenzo said...

Another type of coupling (with or without a "memory" of its state) could be one based on "Semantic Affinity". Let's assume two individuals speak the same language in terms of semantic content. If we can isolate the common POS (part of speech) we could try to link those individuals who have the better match on their semantic trees.