The system will keep in it leaving a nucleus free to behave and with a sigmoid back propagation engine, capable of some computation. Available to this numeric computational engine, will be a knowledge storage, as an in index of models available for processing by the numeric processor part of code. Looking at this:
I had a funny idea: a software agent capable of taking pseduo itelligent decisions, can't be more or less in any way directly interfaced to the real world. It must be left free to behave, "sure" to live in a world more suitable for its nature. For this funny idea, the "intelligent" agent will be as a prisoner in a virtualized code world, where it can do whatever he wants in an easy way for the coder and the tester. This virtual world will be instead a quite stupid software shell that - without saying the reality - to the intelligent prisoner, will translate real world data coming from sensors, into changes in the virtualized code world. Viceversa: every modification introduced from the intelligent prisoner (the computational intelligent decision maker) will be transformed to "impacts" on the virtualized world, and this virtualized code world will translate these modifications received, into output for actuators, for example. The virtualized world of code, the prison ( :] ) is just a shell simulating a convenient environment for my system kernel.
To recap: an intelligent decision maker using a network with back propagation numeric engine will live and behave and evolve as it likes, in a world that will undersgoes to the actions taken by the prisoner. This component will be called by me as the "prison". It will also change to the ineterface exposed to the prisoner, in accordance with what it will read via sensors from the real world:
2 prisoner-decision-maker world (transponder from/to reality)
at this point a note:
the prisoner-decision-maker has rules, and priorities, has needs, has life conditions, and can die if it will not be succesfull. In this case a new generation of decision maker can be created automatically by an entity, a sort of "provvidence", to continue the system living. The prisoner death (a big system failure) event will be kept in the experience of the whole system, to try to avoid the same mistake again.